Yes, but you must manage your AR items and avoid duplicates when the search finds an AR item that has already been added to the Tracking module. You must control the AR items and the contents to avoid duplicates or loading the associated content several times.
Dec 16, 2020
The call will have no effect. If the tracking has already started, the SDK will continue with the tracking on, without stopping and starting again.
Dec 16, 2020
Currently, the simulator is not supported. Our libraries depend on devices that have built in camera and the simulator does not have one.
Our core technology has been designed and extensively tested with drink bottles. However one should note that drink bottles are recognized best using reference images showing mainly their labels, rather than the entire bottles. To learn more read about image recognition of drink bottles.
The iOS SDKs are distributed as a static framework. In order for static frameworks to load the necessary Objective-C classes for the SDK, you need to add the “-ObjC” flag to the Linker flags of your project’s target in xCode.
This applies to all our SDKs for iOS (Cloud Image Recognition SDK, Augmented Reality SDK, On-device Image Recognition SDK
Dec 16, 2020
Is CraftAR SDK for iOS compatible with RestKit Library?
Not directly.
RestKit depends on AFNetworking 1.3 and the CraftAR SDKs use AFNewtorking 2.0 There is a branch of RestKit that has been updated to support newer versions of AFNetworking.
Dec 16, 2020
Some users get this error in the Unity console when building for iOS or in the LogCat when running on Android:
Unhandled Exception: System.TypeLoadException: Could not load type ‘Newtonsoft.Json.Linq.JContainer’ from assembly ‘Newtonsoft.Json, Version=7.0.0.0, Culture=neutral, PublicKeyToken=null’.
If you get this error it is because the Cr
Dec 16, 2020
When 3D models render partially or completely white, it means that the rendering engine has not been able to load some (or all) textures. This can happen for several reasons, we recommend to check the following:
Missing textures: make sure that your exported model includes the textures. Sometimes you will need to look for the texture files and
The size of storage consumed for the on-device IR is roughly 20KB per image.
Dec 16, 2020
There are many options that you have to improve the overall performance and experience for your users. Take a look at these guidelines to improve image recognition performance.
Dec 16, 2020
In CraftAR, you cannot provide links to video contents from sharing websites such as YouTube. Our Augmented Reality SDK needs a link to the actual video file. Also, YouTube terms of service do not allow to get the video stream from their site. You can send us your videos and we will place them in your Media Library. Alternatively, you can use a pro
Dec 16, 2020
Our Image Recognition and Augmented Reality SDKs do not support turning on/off the flash because we strongly discourage using camera light with our solutions.
Our tools are extremely robust to poor lighting conditions and the recognition works very well even in very dark environments. Strong camera light would affect the appearance of objects (e.g
Currently we do not provide a special library for rapid integration of our services under the Titanium environment.
However, you can use our services in Titanium by implementing capturing and sending of images using javascript – some of our clients have done it already. You can learn how to do it from our Image Recognition API documentation and t
Dec 16, 2020
Yes, we have put in place a cross-domain policy file giving permissions to handle data across multiple domains. Simply contact us indicating your domain, and whether you are using https or not, and we will enable it for you.
Dec 16, 2020
Yes, when using Flash, you can use our Image Recognition API, implementing functions that capture and send images to our service. Check out the Image Recognition API and the best practices for query images. Note that that you’ll need to ask support to provide cross-domain policy for you.
Dec 16, 2020
On Windows operating systems we recommend using our Python Library within Cygwin, which provides a Linux look and feel environment for Windows.
Follow these steps:
1. Download Cywin installer from the official page.
2. In the installer wizard, select all python packages, and libmpfr-devel (under libs category).
3. Open the Cygwin shell and execute