Yes, with on-device bundles for the Augmented Reality SDK you can add multiple items for tracking. You can have a look at the example named “On-device AR”. The examples app is included as a project in the Android Augmented Reality SDK and iOS Augmented Reality SDK and it is just ready to run.
Dec 22, 2020
This section applies to the following Plugins:
Augmented Reality Cordova Plugin v2.4+
Cloud Image Recognition Cordova Plugin v2.4+
On-device Image Recognition Cordova Plugin v2.4+
CraftAR Pro Cordova Plugin v2.4+
Are you still using an older version? Previous versions of the SDKs will not receive updates anymore. If you need help tr
Dec 22, 2020
Cordova, cordova augmented reality, cordova pro, cordova tracking
This article describes the structure of the JSON object used for the contents description of an Augmented Reality scene. Depending on the SDK and the tool for creating the AR scene, the contents can be created in different formats for the SDKs and for Unity:
JSON Contents for the Android and iOS SDKs and the phonegap/cordova plugin: contents f
Dec 22, 2020
This section applies only to the Augmented Reality SDK v4 +. Are you still using an older version? Previous versions of the SDKs will not receive updates anymore. If you need help transitioning to the newer version, you can get support through our support channel.
The CraftAR iOS Augmented Reality SDK allows you to create AR apps that render the experiences created with the CraftAR service. If you’re not yet familiar with the general steps, read How to add augmented reality into your app.
An Augmented Reality app using the iOS native SDK can be implemented following two steps. First, you need to set up the UIVIewController and then you can trigger Augmented Reality experiences.
Dec 22, 2020
Augmented Reality, iOS, SDK, Tracking, UIViewController, XCode
This section applies only to the Augmented Reality SDK v4 +.
The CraftAR iOS Augmented Reality SDK allows you to create AR apps that render the experiences created with the CraftAR service. If you’re not yet familiar with the general steps, read How to add augmented reality into your app.
If you want to see an example that combines on-device collections with Tracking, take a look at the open-source samples available in our Github repository: https://github.com/Catchoom/craftar-example-ios (on-device AR example).
Dec 22, 2020
In order to make your items (objects) recognizable you need to represent them using reference images. You can use one or several reference images to represent an item. Good reference images are crucial to boosting the image recognition performance and keeping your users happy.
The view of an Image Recognition item in the CraftAR Service (see scree
Dec 21, 2020
We guarantee good results whenever the object to be recognized covers at least 20% of the scene.
However, it is important to note that this refers to the part of the object that is visually characteristic for that object. For example, a typical bottled drink can be distinguished from other objects (bottles) due to its label containing its name and
Dec 21, 2020
Print and Publishing are sectors where user engagement through Image Recognition has had a lot of acceptance.
Print media pages are recognized best when they contain photos, graphics and large titles that make them visually characteristic. However, including a lot of small dense textual paragraphs may worsen the recognition. Therefore, it is often
Dec 21, 2020
Logos on business cards, video footage, physical goods can have many different shapes and typically appear in many different ways for the same brand or product.
In this cases, we can provide two general advices:
Avoid very minimalistic logos whenever possible. The amount of visual characteristics is directly related to the robustness to angle,
Dec 21, 2020
Why is it important for image recognition to eliminate unnecessary elements?
Good reference images are crucial to boost your image recognition performance and keep your users happy.
One of the most important things to do is making sure that your reference images don’t contain unnecessary elements of the background that won’t be there or won’t l
Dec 21, 2020
At exhibition events, engagement with attendees is possible through Image Recognition. For instance, our solution fits perfect into treasure hunt games for exhibition events.
In 2013, we produced the ExpoQuest app at the Mobile Asia Expo 2013. This new concept of interactive experiences for exhibitions allows exhibitors to attract attendees to the
Dec 21, 2020
A well-working Image Recognition experience starts with selecting the right targets – in Catchoom’s terminology, the right reference images – for your experiences. Here are some tips to help you prepare the right collection of images for our Image Recognition solutions.
How to recognize everyday objects
One of Catchoom’s specialties is that o
Dec 18, 2020
image collection, image recognition object, optimize image, reference image
The view of an AR item in the CraftAR Service (see screenshot below) shows an Image Quality field with an orientative 5-stars rating indicating how well that specific image is going to work in normal conditions when used as a reference image for AR.
Our Augmented Reality technology relies on the texture (visual elements) in the images to track t
Dec 18, 2020
This article describes the best practices when adding video content to your Augmented Reality scenes in CraftAR. By taking into account some of the aspects described here you’ll provide users with a better experience by reducing latency and considering hardware limitations of mobile devices.
The article discusses the following sections:
Hosti
Dec 18, 2020
This section applies only to the Augmented Reality SDK v4 +. For earlier versions of the Augmented Reality SDK, check out the section below
In case you’re not familiar with AR Contents, we suggest you to read the article Overview of Augmented Reality Contents in CraftAR
Touch events in AR contents are triggered when a user touches the screen
This section applies only to the Augmented Reality SDK v4 +. Are you still using an older version? Previous versions of the SDKs will not receive updates anymore. If you need help transitioning to the newer version, you can get support through our support channel.
In version 3 of the Augmented Reality SDK, we’ve introduced a new feature that all
Dec 17, 2020