Our team has been unstoppable these past few weeks. Besides several other releases, we’re proud to present the new versions of our CraftAR On-Device Image Recognition SDK for iOS and Android.
This includes major improvements, such as advanced on-device collection synchronization which makes the process much faster.
Apr 04, 2016
Image Recognition, Offline Image Recognition, On-Device Image Recognition, SDK
We are happy to announce that we have just released a new version of our popular Unity Augmented Reality SDK, called CraftAR Unity SDK 3.0.
We have received many requests from our loyal users, so we’re extremely glad to enable support for Unity 5.1-5.3, coupled with our most up-to-date AR tracking capabilities.
Mar 04, 2016
Augmented Reality, Augmented Reality SDK, CraftAR, SDK, Unity
For the release of our Image Recognition Engine (codename CRE) version 3.3, we focused on improving the technology’s performance on recognizing objects in the presence of complex backgrounds.
Jul 08, 2015
One of the things we love most about creating Image Recognition and Augmented Reality technology is the never ending slew of fascinating use cases that our clients come up with. Our challenge is to help them turn their ideas into great apps that do what they are supposed to do – and do it well.
Jun 09, 2015
Android, Image Recognition, iOS, Offline Image Recognition, On-Device Image Recognition, SDK, Second Screen
Congratulations to Metaio on their now-confirmed acquisition by Apple – we’re excited about the future of the augmented reality industry and believe this acquisition takes us one step closer to augmented reality being a mainstream reality. Kudos for Thomas and Peter!
May 29, 2015
CraftAR, junaio, Metaio, Metaio Creator, Metaio CVS, Metaio SDK
In our last blog we hinted at some big news from Catchoom. Well, the wait is over and we’re ready with our big reveal…
We at Catchoom want to provide our customers with the best experience possible. Over the past few months, we’ve been gathering your feedback and using it to give our webpage a complete overhaul. The new face of our site features improved navigability, clearer content, and a smoother layout. We’ve done our best to make the information you need as easy to find as possible. There are a three key updates we think you should know about…
Feb 26, 2015
Documentation, Our Company, PayPal, Status, Support Center, Transparency
Augmented Reality and Image Recognition offer a unique user experience to users which can significantly impact customer engagement and make an app stand out from others. Over the past year, we’ve seen a tremendously growing interest coming from brands and publishers to integrate those capabilities into their apps.
Are you a mobile app developer looking for easy ways to add Augmented Reality and Image Recognition to an app? Well, we got your back.
Jan 23, 2015
Android, Augmented Reality, Cordova, CraftAR, Devel, developer, HTML5, Image Recognition, iOS, Javascript, PhoneGap, SDK
We’ve released brand new versions of both the Image Recognition SDK and the Augmented Reality SDK. Here are the most important new features:
1. Faster Cloud Image Recognition with our recently deployed global infrastructure. 2. Attach Augmented Reality content to the screen. 3. Continue rendering Augmented Reality content when the reference object moves outside of the field of view. 4. Full support for 64-bit architectures on iOS.
Jan 21, 2015
Android, Augmented Reality, CraftAR, developer, Image Recognition, iOS, SDK
If you’re familiar with any Software-as-a-Service (SaaS) provider, you probably know that the location of their servers matter when you’re trying to access their service from different locations. An app connected to a server in Europe will have a different response time if the user is running it from Singapore, South Africa, the US or the UK.
Jan 14, 2015
How is my latest collection of images performing? How many recognitions have been generated? Which are my top 5 most scanned images? Those are some questions that every CraftAR customers regularly need to consider in order to validate, modify and optimize their Augmented Reality and Image Recognition content strategy.
Oct 22, 2014
analytics, Augmented Reality, CraftAR, developer, Image Recognition
Ever wanted to connect your physical assets with your digital ones? At Catchoom, we make that possible by adding this functionality into your new or existing mobile app. The magic is called Image Recognition SDK and is available for iOS, Android and wearables like Glass.
Oct 02, 2014
Android, CraftAR, developer, Image Recognition, iOS, mobile app, SDK, Wearables
Okay, we’re not talking about super models, but we think that 3D Models are just as attractive. And that is why we have added a new product feature to complement CraftAR.
The addition of 3D models brings the most advanced Augmented Reality experiences to consumers.
Sep 30, 2014
Catchoom’s team continues its devotion to make mobile developers life easier and help you grow your business in Augmented Reality. Since we launched the Android SDK for Augmented Reality, we’ve received lots of feedback.
The challenge of supporting many devices and facing the fragmentation of Android has taken our mobile development team into many hours of sleepless coding. Finally, we’re proud to release the new version of the SDK, with improved stability, and ready for new features that will come up very soon.
Here’s the thing, we think any new tech should be useful and make your life better and easier. Call us crazy, but we think it should allow you more time for things you enjoy. Maybe it helps you control the thermostat in your house, or gives you a better understanding about the side-effects of the medicine you are taking or any element of your everyday life, like grocery shopping.
May 20, 2014
AWE 2014, Google Glass, Image Recognition, Powered by Catchoom, SDK
We’ve always got more to say about the Ultimate AR Toolbox, CraftAR. To some extent it is due to being proud of it, but mostly because there’s always something new happening at us. We’re always working harder and digging deeper to continuously improve the tool and to make AR accessible to everyone.
May 08, 2014