Our SDKs are distributed as a .zip file that you have to manually add into your project. Depending on the SDK, you need to follow different steps:
Android Augmented Reality SDK v4 +
On-device Image Recognition SDK
Android Cloud Image Recognition SDK
Android CraftAR Pro SDK
Augmented Reality SDK v4 +
This section applies only
Our SDKs are distributed as a .framework that you can directly drag into your project. It has some dependencies on frameworks/libraries that have to be linked and some compilation settings to be set.
SDK specific instructions
Choose your SDK to see how to integrate it in your project:
Cloud Image Recognition SDK
Augmented Reality SDK
Fall is typically the season of ‘change’ and sharpening your skills after the relaxed Summer months. Our Image Recognition and Augmented Reality SDKs just got smarter, too, just in time for developers returning from their holidays.
Read our blog post to learn about some exciting new improvements. Here’s to developing even better Image Recognition and AR apps this September!
First of all, we wish the Moodstocks team the best of luck on their new journey as part of Google’s image recognition endeavours. At the same time, we would like to offer a helping hand to the Moodstocks clients and developers that now need to look for a new alternative to their Image Recognition solutions.
Read on to learn why Catchoom’s CraftAR Image Recognition SDKs and API are a great substitute for Moodstocks, how they compare, and how to migrate to CraftAR in a few easy steps.
Almost one year has passed since we launched our first plugins for easy cross-platform mobile development. That time, we only had a plugin for our Augmented Reality SDK. We’re excited to announce that we now offer Cordova plugins for all our SDKs, including Cloud Image Recognition and On-Device Image Recognition – and Augmented Reality, of course.
Imagine that you only need to develop your Image Recognition and Augmented Reality native app once for both iOS and Android. Now, that’s exactly what our CraftAR Cordova plugins are here for – and they are free to use while you develop.