This section applies the following SDKs:
Augmented Reality SDK v4+
Cloud Image Recognition SDK v3.0+
On-device Image Recognition SDK v1.1+
Are you still using an older version? Previous versions of the SDKs will not receive updates anymore. If you need help transitioning to the newer version, you can get support through our support channe
This section applies the following SDKs:
Augmented Reality SDK v4+
Cloud Image Recognition SDK v3.0+
On-device Image Recognition SDK v1.1+
Are you still using an older version? Previous versions of the SDKs will not receive updates anymore. If you need help transitioning to the newer version, you can get support through our support channe
We guarantee good results whenever the object to be recognized covers at least 20% of the scene.
However, it is important to note that this refers to the part of the object that is visually characteristic for that object. For example, a typical bottled drink can be distinguished from other objects (bottles) due to its label containing its name and
This article applies to the CraftAR Unity Augmented Reality SDK for iOS and Android version 4.0 + and CraftAR Unity Pro SDK for iOS and Android version 1.0 +.
In order to add on-device collections to your app developed with our CraftAR Unity Augmented Reality SDK and/or CraftAR Unity Pro SDK, it is necessary to:
Create an on-device collecti
Dec 17, 2020
Augmented Reality, bundle, collection, Image Recognition, on-device, SDK, Unity
Cloud image recognition works by leveraging a server in the cloud that takes on all the heavy duty processing. First, a user takes a picture with their smartphone and this picture is sent to the server. Second, the server compares that picture with the corresponding database of images. And finally, the server responds to the app with the content (U
The SDKs licensed by Catchoom Technologies offer tools to connect your branded mobile application with the CraftAR service in the cloud.
The Image Recognition SDK is a lightweight version of the Augmented Reality SDK that allows to add Image Recognition capabilities to your app. It also allows you to provide a fallback of your app for Android devices that are not supported by the Augmented Reality SDK which demands more advanced device capabilities.
The Augmented Reality SDK adds rendering and tracking capabilities that provide full-blown augmented experiences inside your app. Both SDKs are designed to integrate easily into your current app.
Run offline AR experiences for even the biggest collections in a single SDK, developing iOS and Android apps using the CraftAR service together with Unity3D. Create bigger, better, interactive Augmented Reality apps – without relying on connectivity Our CraftAR Pro SDKs are a popular choice among developers, as they combine everything you need to develop […]
We’ve restructured CraftAR to include new features that help your Image Recognition and Augmented Reality projects, from content creation to development. The new sections, like Testing Tools and Developer Portal help you get things done faster throughout your journey in CraftAR.
This article applies to the On Device Image Recognition SDK and the Augmented Reality SDK v4 +.
In order to add on-device collections to your Android app, it is necessary to:
create an on-device collection in CraftAR;
generate a collection bundle for your SDK version (On-device Image Recognition SDK or Augmented Reality SDK v4 +;
downlo
Many developers are familiar with Catchoom’s native mobile CraftAR SDKs. These SDKs allow you to integrate our Image Recognition and Augmented Reality services into your iOS and Android applications.
But what happens to those who are interested in developing web apps? Good news: we offer a Cloud Image Recognition Javascript library as well. You can use this library to integrate our Image Recognition technology into your web and hybrid apps that run on the latest desktop Internet browsers as well as on Android and iOS devices.
We are happy to announce the latest addition to our comprehensive CraftAR Image Recognition and Augmented Reality toolbox. The new CraftAR Pro SDK (available for Android and iOS) combines our native mobile Augmented Reality SDKs, On-Device Image Recognition SDKs and Cloud Image Recognition SDK capabilities into one single SDK.
Thanks to the Pro SDK, it will become easier for you to create apps with Image Recognition and Augmented Reality that can work with large collections of objects and even without Internet connection.
Fall is typically the season of ‘change’ and sharpening your skills after the relaxed Summer months. Our Image Recognition and Augmented Reality SDKs just got smarter, too, just in time for developers returning from their holidays.
Read our blog post to learn about some exciting new improvements. Here’s to developing even better Image Recognition and AR apps this September!
First of all, we wish the Moodstocks team the best of luck on their new journey as part of Google’s image recognition endeavours. At the same time, we would like to offer a helping hand to the Moodstocks clients and developers that now need to look for a new alternative to their Image Recognition solutions.
Read on to learn why Catchoom’s CraftAR Image Recognition SDKs and API are a great substitute for Moodstocks, how they compare, and how to migrate to CraftAR in a few easy steps.
Members of our developer community often request us to share useful tips and tricks with them. One of the most exciting questions we regularly encounter are related to image recognition and AR performance.
For example, “How can I improve recognition by eliminating elements that are not there in real life or are changing in nature?” Think plants that may grow or change leaves, people in the background or liquids inside the bottle whose label you want to get recognized.
One of the reasons why we love Image Recognition and AR is that they can be used for so many different experiences on so many target objects, from photos to posters to product labels. (These customer projects perfectly prove that.)
However, a well-working Image Recognition or AR experience starts with selecting the right targets – in Catchoom’s terminology, the right reference images – for your experiences.
This is why we’ve collected some tips to help you prepare the right collection of images for our CraftAR Image Recognition solutions. We’ll also present you your new best friend, our extended Image Quality Rating.
Our team has been unstoppable these past few weeks. Besides several other releases, we’re proud to present the new versions of our CraftAR On-Device Image Recognition SDK for iOS and Android.
This includes major improvements, such as advanced on-device collection synchronization which makes the process much faster.