Our SDKs are distributed as a .framework that you can directly drag into your project. It has some dependencies on frameworks/libraries that have to be linked and some compilation settings to be set.
SDK specific instructions
Choose your SDK to see how to integrate it in your project:
Cloud Image Recognition SDK
Augmented Reality SDK
This section applies the following SDKs:
Augmented Reality SDK v4+
Cloud Image Recognition SDK v3.0+
On-device Image Recognition SDK v1.1+
Are you still using an older version? Previous versions of the SDKs will not receive updates anymore. If you need help transitioning to the newer version, you can get support through our support channe
This section applies only to the Augmented Reality SDK v4 +. Are you still using an older version? Previous versions of the SDKs will not receive updates anymore. If you need help transitioning to the newer version, you can get support through our support channel.
The CraftAR iOS Augmented Reality SDK allows you to create AR apps that render the experiences created with the CraftAR service. If you’re not yet familiar with the general steps, read How to add augmented reality into your app.
An Augmented Reality app using the iOS native SDK can be implemented following two steps. First, you need to set up the UIVIewController and then you can trigger Augmented Reality experiences.
This section applies only to the Augmented Reality SDK v4 +.
The CraftAR iOS Augmented Reality SDK allows you to create AR apps that render the experiences created with the CraftAR service. If you’re not yet familiar with the general steps, read How to add augmented reality into your app.
If you want to see an example that combines on-device collections with Tracking, take a look at the open-source samples available in our Github repository: https://github.com/Catchoom/craftar-example-ios (on-device AR example).
Currently, the simulator is not supported. Our libraries depend on devices that have built in camera and the simulator does not have one.
We provide easy to use mobile SDKs for iOS and Android. Also, we have Phonegap and Cordova Plugins available. If you’re developing in Unity, we also have an SDK that you can plug into the Unity3D environment.
In this section of our site we show what features and SDKs are supported by the different devices and operating systems.
If you are develop
In order to add on-device collections to your iOS app, it is necessary to:
create an on-device collection in CraftAR;
generate a collection bundle for your SDK version (On-device Image Recognition SDK or Augmented Reality SDK v4 +;
download the bundle of that collection from CraftAR and add it to the app;
you are ready to go and start us
This section applies only to the Augmented Reality SDK v4 +. Are you still using an older version? Previous versions of the SDKs will not receive updates anymore. If you need help transitioning to the newer version, you can get support through our support channel.
Important note: This article is being updated. It may not be consistent with the c
This article applies only to the Augmented Reality SDK.
The Augmented Reality SDK let’s you render 3D models into the AR scene.
Those models can come from:
the online web content creator and downloaded automatically once the object is recognized; or
embedded into your app and loaded programmatically at runtime.
For both options, the Augme
This article applies only to the Augmented Reality SDK.
There are certain applications, such as interactive catalogues where the user is interested in configuring or browsing through different samples of a product. Such interaction can be implemented by changing the visual aspect of a 3D model.
The Augmented Reality SDK let’s you render 3D model
This article applies only to the Augmented Reality SDK.
There are certain applications, such as interactive catalogues where the user is interested in viewing a 3D model from a different angle or even, you want to animate the model such that it spins continously. Such interaction can be implemented by programmatically rotating and translating th
After several months of hard work, we are happy to bring you the latest advancements in our Augmented Reality tracking technology, offering a more reliable, stable, smoother AR experience for your branded mobile apps.
Combining the power of our top-performing, fast image recognition technology and our improved AR tracking for planar objects in the latest release of our easy-to-use SDKs, you have all that you need to amaze your users with great mobile experiences.
One of the things we love most about creating Image Recognition and Augmented Reality technology is the never ending slew of fascinating use cases that our clients come up with. Our challenge is to help them turn their ideas into great apps that do what they are supposed to do – and do it well.
In our last blog we hinted at some big news from Catchoom. Well, the wait is over and we’re ready with our big reveal…
Augmented Reality and Image Recognition offer a unique user experience to users which can significantly impact customer engagement and make an app stand out from others. Over the past year, we’ve seen a tremendously growing interest coming from brands and publishers to integrate those capabilities into their apps.
Are you a mobile app developer looking for easy ways to add Augmented Reality and Image Recognition to an app? Well, we got your back.
Jan 23, 2015
Android, Augmented Reality, Cordova, CraftAR, Devel, developer, HTML5, Image Recognition, iOS, Javascript, PhoneGap, SDK
We’ve released brand new versions of both the Image Recognition SDK and the Augmented Reality SDK. Here are the most important new features:
1. Faster Cloud Image Recognition with our recently deployed global infrastructure. 2. Attach Augmented Reality content to the screen. 3. Continue rendering Augmented Reality content when the reference object moves outside of the field of view. 4. Full support for 64-bit architectures on iOS.
Jan 21, 2015
Android, Augmented Reality, CraftAR, developer, Image Recognition, iOS, SDK